When I put my comment on I placed the word fair in inverted commas perhaps the word attractive, or appealing would have been better. Of course we can't compare either of the first two things to Elvenar and we have also established that T3 goods are no more rare than the others. It is also due to their comparitive rarity. they're pretty to look at, etc) or for their industrial uses based on their hardness. Something like this is not a fair comparison, however, because diamonds are valuable either for illogical reasons (i.e. You compared it to the real life notion of diamonds being worth more than quartz, etc. This all means that I can accept T3 goods being viewed as slightly more valuable. In terms of the cost of buying and upgrading buildings it seems to be fairly even between each tier as well. However, I have recently started taking note of the amount that it costs to negotiate regular province encounters and certainly at the level I am at there seems to be an equal amount used of each tier. To a point there is, because catering tournament encounters generally costs more of the T1 goods than it does of the T3. The other factor to consider is whether there is a tangiable reason why T3 goods should be worth more. you may trade marble for steel at 1:1, safe in the knowledge that others are also doing the same with their boosted goods. I think that boosts, though, can reasonably be left out of the equation because we all have boosts and that sets up the premise for trading in the first place, i.e. The numbers can be skewed, as far as someone is concerned, by the fact that the T1 product they are trading is no doubt boosted by up to 700%. If it was back the other way, I would never accept those same trades. I do a lot of cross-tier trading between 4 and 5 times for T3-T1 and between 2 and 3 times for T3-T2, but I assume that only works for me because those people accepting the trades do, in fact, produce a lot more of their T1 goods. So, if you are trading T3 - T1 at 16 times, then the people buying off you must be producing considerably more of the T1 product than the T3. If people take your cross-tier trades then it stands to reason that you are setting the trade up at a level which is compatible with whoever is buying them. So many people seem to base their trading, however, on what the game tells them is a fair trade, which for my money is way off. I'm of the opinion that people can trade whatever they want at whatever level they want and good luck to them. The same levels work for me trading back in the other direction which, of course, the game will call all of them zero star trades. Tier 3 to tier 1 trading - 5 times = a two star trade. Tier 3 to tier 2 trading - 3 times = a two star trade. I have my own star rating in my head which works like this: The thing I see every single day, which just makes me laugh, is people setting up trades for, let's say, 1,000 gems for 15,990 marble, which the game then says is a 3 star trade. I know that people set their cities up differently, but I can't imagine a world in which you are producing 16 times as much marble as you are gems, thus making this trade actually a worthwhile proposition. The game tells us that for a tier 1 to tier 3 trade, 16 times the amount is a 2 star trade, but for me 100 gems for 1600 marble is an awful trade deserving of zero stars. What do you consider to be ACTUAL fair trading? My opinion is that the game's star ratings only really make sense if it's trading within the same tier. If this is a tired old topic feel free to tell me to shut up.
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